DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-EHDSDIGITAL-2026-BESTUSE-10Civil society organisationsContinuing professional trainingCreation of processes and new forms of cooperationCurricular education activities with enterprisesData Security and PrivacyData reuseDigital Services and PlatformsEducationEducation and TrainingEurope's innovation potentialHealth and Ecosystem ServicesHealth careHealth dataHealth informationHealth sciencesIT skills and competenceIdentification of skills needsKnowledge transferLearning outcomesLife sciencesPrivacyPublic administrationPublic administration innovationPublic sector informationPublic sector innovationQuality of education/educational productsRegulationStakeholder managementTeaching materialsTraining of trainers (multiplication)Transfer of educational results/products to new sectorseHealth
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy