Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy
Advanced computingAlgorithms, distributed, parallel and network algorithms, algorithmic game theoryArtificial intelligenceBig dataCivil society organisationsCloud ServicesCloud trust & securityCollaborative and social computingCommunicationCommunication networkCommunities of practicesComputer and information sciencesComputingContinuing professional trainingData marketsData reuseData value chainsData visualizationDigital Services and PlatformsEducationEducation and TrainingEmerging industriesEnhancing personal skillsHigh performance computingHigher educationIT skills and competenceIdentification of skills needsInnovationInternet Services & ApplicationsInternet of ThingsInteroperabilityKnowledge transferLearning outcomesMachine learning, statistical data processing and applications using signal processing (e.g. speech, image, video)ManagementMaster's or equivalentNetwork technologies / InternetworkingNew employement profiles and identification of skillsOpen dataPersonal developmentPhotonicsPublic administrationQuantum Technologies (e.g. computing and communication)RoboticsSocial MediaTeaching materialsTechnological innovationTelecommunicationsTrainingTraining of trainers (multiplication)Virtual RealityVocational training
DIGITAL-2026-BESTUSE-10-NETWORKSICsDIGITAL-2026-BESTUSE-10Artificial intelligence, intelligent systems, multi agent systemsCivil society organisationsCombating violence against children, young people and womenCommunicationCommunication networkComputer and information sciencesComputer sciences - Operating systems (software development only)ComputingContinuing professional trainingCurriculum design and developmentCybersecurityCybersecurity DomainsCybersecurity-aware culture (e.g. including children education)Data Security and PrivacyData protectionDigital Rights Management (DRM)EducationEducation and TrainingEducation-enterprises partnershipsEnhancing personal skillsEurope's innovation potentialGamificationGaming technologyHigher educationIT skills and competenceIdentification of skills needsInclusive EducationInnovationInvolvement of childrenKnowledge triangle between educationLearning outcomesMedia literacyNetwork technologies / InternetworkingNetworks (communication networks, sensor networks, networks of robots, etc.)New skills and competences for teachersNew technologies for Audio-Visual sector - MediaPersonal developmentPersonalised preventionPrivacyPrivacy by designQuality of education/educational productsRights of the childSocial MediaTeaching materialsTelecommunicationsTheories, techniques and tools for the identification, collection, attribution, acquisition, analysis and preservation of digital evidenceTrainingTraining of trainers (multiplication)TrustTrust management architectures, mechanisms and policiesTrustworthy ICTVirtual RealityVocational trainingYouth policy